About Us

  • Brand
  • History
  • Certifications & Patents
  • Press

SW Solutions

  • Kkurum e
  • Maeum-e
  • Tech Dax
  • Kkurum e Meta

Education Services

  • Youth STEAM Education
  • University PBL Education
  • Professional Training
  • Instructional Media & Tools

Educational Content

  • Global STEAM Camp
  • Global STEAM Competition
  • ESG Activities

Community

  • Notices
  • 1:1 Inquiry

SITE MAP

About Us

  • Brand
  • History
  • Certifications & Patents
  • Press

SW Solutions

  • Kkurum e
  • Maeum-e
  • Tech Dax
  • Kkurum e Meta

Education Services

  • Youth STEAM Education
  • University PBL Education
  • Professional Training
  • Instructional Media & Tools

Educational Content

  • Global STEAM Camp
  • Global STEAM Competition
  • ESG Activities

Community

  • Notices
  • 1:1 Inquiry

Education Services

Expanding Thinking through STEAM,
Growing Together
MINERVA EDU Inc.

Youth STEAM Education

What is STEAM Education?

STEAM education not only fosters interest in science, technology, engineering, arts,
and mathematics, but also helps students understand the principles
and achieve accomplishments, aiming to nurture them into future-oriented talents in these fields.
It is an instructional method that cultivates creativity, real-life problem-solving ability,
and integrated scientific thinking skills (STEAM Literacy).

  • SCIENCE

    Learning scientific principles through play

  • TECHNOLOGY

    Enhancing mathematical knowledge
    and scientific reasoning skills

  • ENGINEERING

    Engineering thinking using cells,
    gears, and shafts

  • ART

    Developing artistic sense through shape
    and color combinations

  • MATHEMATICS

    Enhancing mathematical knowledge
    and scientific reasoning skills

STEAM Education in
MINERVA EDU Inc.

  • STEAM 1
  • STEAM 2
  • STEAM 3
  • STEAM 4

STEAM 1

Basic Robot Coding Using LEGO SPIKE™ Essential

  • Teaching Tools

    LEGO SPIKE-Essential #45345
  • Target

    Elementary school students
  • Course Types

    Short-term / Long-term / Experience
  • Expected Learning
    Outcomes

    Intuitive block-based coding
    From icon blocks to Scratch-based word blocks, a block coding system applicable from lower to upper elementary levels
    Exploration and experience of STEAM integration concepts
    Development of language, math, social, and emotional skills
    Experiencing problem-solving processes through storytelling using familiar LEGO assembly elements

STEAM 2

Advanced Robot Coding Using LEGO SPIKE™ Prime

  • Teaching Tools

    LEGO SPIKE-Prime #45678
  • Target

    Elementary / Secondary / University students
  • Course Types

    Short-term / Long-term / Experience
  • Expected Learning
    Outcomes

    Elementary Students: Easy-to-use hardware, Scratch-based intuitive block coding, and learning through play
    → Expected to improve critical thinking, problem-solving, and creativity
    Secondary Students: Capable of team project collaboration, exploring Python text-based coding, and expressing creative design ideas
    → Expected to enhance problem-solving through computational thinking and improve 21st-century core competencies through basic programming
    University Students: Understanding algorithms and data structures, and providing a foundation for advanced logic studies such as machine learning and artificial intelligence
    → Expected to enhance abstract thinking, data analysis, and creative prototyping skills

STEAM 3

Artificial Intelligence Education Using Robot Kits

  • Teaching Tools

    LEGO Mindstorms EV3 #45544
  • Target

    Elementary / Secondary students
  • Course Types

    Short-term
  • Expected Learning
    Outcomes

    Understanding AI programs using robot kits
    Building foundational knowledge of AI through experiences
    Understanding various learning methods through machine learning
    Applying AI learning to robot control

STEAM 4

Mission Exploration Program Based on Projects

  • Teaching Tools

    LEGO SPIKE-Prime #45678 , LEGO Mindstorms EV3
    #45544, Space Challenge Field #45570
  • Target

    Secondary / University students
  • Course Types

    Short-term / Long-term / Experience
  • Expected Learning
    Outcomes

    Developing collaboration and communication skills by solving team project missions
    Exploring and developing solutions to real-world problems
    Experience in programming, sensors, and motor devices

Structured Professional Education and Diverse Content

1

MAKE

Through the process of building unique models, children cultivate boundless curiosity and imagination, gaining a sense of achievement through success.

2

PLAY

By creating and operating models, they learn in fun and easy ways the principles of robotics and mechanics, and improve mathematical and scientific thinking skills.

3

CODE

Block-assembling style of programming makes it easier to start coding.

4

EDU

With systematic programs, students can enjoy learning robotics and coding simultaneously, presented as MinervaEdu’s unique curriculum.

Educational Inquiries

For inquiries, please contact us via the 1:1 Inquiry Board or the details below.